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12 Game Reviews w/ Response

All 78 Reviews

It's an okay concept, but has many flaws.

There is a deep imbalance between you and your opponent, since you both play by different rules. In particular, the opponent's only "strategy" is to just stand around and do nothing, hoping that the player screws up for enough turns to unleash an attack. But since you have unlimited time to think, the only way you can lose is if you just randomly click without thinking.

I suggest you incorporate the following ideas:
* Have both the player and AI take turns moving pieces.
* Have Player and AI play by the same rules for charging attacks.
* Have matches cause minor damage to the opponent.
* Add a 15-second time limit to each turn to keep the pace up.

soybeansoft responds:

Thanks for playing and the helpful review. It would be hard for me to do an update (too many changes), so I think it's better to just build another game :). Taking notes on your suggestions. Hopefully better next time. Thanks! :)

The worst in the Robot Wants series.

While it is still a decent game, as both of its predecessors have been, the level layout is terrible and serves to make the entire game an underwhelming experience. You offer tons of paths which culminate in a disproportionately small reward (a single chronox shard, or "absolutely nothing"). There's no point to these; it only serves to frustrate the player when he turns up empty-handed his effort to get a much-needed hidden power-up.

Hamumu responds:

The purpose is that it's a game of exploration, not just a linear battle. You can speedrun down the right paths (once you learn them!), or you can explore the world, looking for all the items. I would hope that finding a shard isn't frustrating, but fun! That's the idea.

Mitchell Bandes @ChaoticBrain

Age 35, Male

Nondescriptive joke place

Joined on 8/21/10

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