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78 Game Reviews

12 w/ Responses

A perfectly average game.

And much to my chagrin, I got 2 yahtzees, but I couldn't score for a second yahtzee and had to settle for 5 fours. Please fix this.

The worst in the Robot Wants series.

While it is still a decent game, as both of its predecessors have been, the level layout is terrible and serves to make the entire game an underwhelming experience. You offer tons of paths which culminate in a disproportionately small reward (a single chronox shard, or "absolutely nothing"). There's no point to these; it only serves to frustrate the player when he turns up empty-handed his effort to get a much-needed hidden power-up.

Hamumu responds:

The purpose is that it's a game of exploration, not just a linear battle. You can speedrun down the right paths (once you learn them!), or you can explore the world, looking for all the items. I would hope that finding a shard isn't frustrating, but fun! That's the idea.

No change from before.

It appears you haven't improved on this at all since the last time you uploaded it, which if memory serves, I believe was yesterday.

Just a minor technicality.

You may want to consider changing the yellow background or the HUD color, since it becomes impossible to see the web supply and timer when playing a level with the yellow background if there's no black wall behind it.

Good game, hope to see more in the future.

Oops, I think I broke the world.

An excellent game. The world is so labyrinthine and beautiful... well, beautiful until you collect your first few crystals. I wonder, am I a bad person for wanting to collect them all, even knowing that I was destroying the planet in doing so?

Fridge Logic sets in, however, when I realize that you and the ship changed with the rest of the planet, and didn't change back after leaving. How can that be?

Good concept, unpolished result.

I would have appreciated some instructions to go along with this game so I wasn't diving in blindly. The text is rife with spelling errors, the battle system is not entirely clear to me, and the descriptions are too brief and don't explain much. The graphics and music, at least, are decent, but they don't do much to improve the experience in this case.

Extremely glitchy and unpolished.

When you reach the screen with the safe and the green poster, both stay on the screen forever. In the drawer, when you pick up the note with three numbers, it vanishes. In that same drawer, the paperclip respawns every time you go back to it. The graphics are very poor, and the game brings nothing new to the table.

I liked it.

Admittedly, all the spinning made me rather dizzy. I would have also liked for there to have been a written walkthrough instead of a video walkthrough, since written ones are easier for me to read and tend to have fewer spoilers. But the art is really nice and surreal. I found it quite enjoyable.

Mitchell Bandes @ChaoticBrain

Age 35, Male

Nondescriptive joke place

Joined on 8/21/10

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